I’m currently working on a relaxing card game and exploring how AI can assist in the process. From generating card art ideas to balancing mechanics and playtesting simulations, there’s a lot of potential for AI to streamline the design of physical games.
This is a design scrapbook documenting the messy, exploratory side of creating board and card games with AI assistance. It captures prompts, half-formed mechanics, discarded rules, alternative themes, and “what if” experiments that may never become finished games.
The scrapbook is intentionally non-linear: fragments of ideas, sketches of systems, prompt experiments, and reflections on what worked, what didn’t, and why. It’s a space to observe how AI influences creative decisions—where it helps, where it misleads, and where human judgment must step in.
Think of it as a garden of enclosed experiments: ideas grow, mutate, or get pruned — some bloom into games, others remain as learning artifacts.